Formular 1

Along the Track


September 04, 2025


Week 00: Research and Development

Today, F1 is a global spectacle, with races held across all five continents. In 2024, around 6.5 million people attended races at the tracks, compared to a cumulative TV audience of approximately 1.6 billion—highlighting that while millions travel to experience the event in person, the vast majority of fans follow the action remotely (Liberty Media, 2025)

I. The Fan Culture in Formular 1

Media has transformed Formula 1 from a niche motorsport into a mainstream cultural phenomenon, and much of the fan interaction today happens through carefully curated digital channels. Netflix’s Drive to Survive has been particularly influential, bringing new audiences into the sport by humanizing drivers, dramatizing team rivalries, and showcasing the behind-the-scenes politics that rarely appear in traditional race coverage. Many fans now discover F1 through the series first and then become weekly viewers of the races. This narrative-driven approach has expanded the fanbase far beyond traditional motorsport enthusiasts, especially in the United States, where the show played a significant role in boosting attendance at the Austin and Miami Grands Prix.

Beyond long-form storytelling, teams and drivers rely heavily on social media to maintain daily engagement. Platforms like Instagram, X (Twitter), TikTok, and YouTube allow fans to interact with their favorite teams through Q&A sessions, short clips from the paddock, and behind-the-scenes content that makes the sport feel more accessible. Drivers such as Lando Norris and Charles Leclerc use live streams and gaming channels to connect with supporters in a more casual, unfiltered setting, while teams like Mercedes and Red Bull post highly polished updates and memes to foster a sense of community. This creates a layered ecosystem of interaction: official updates that reinforce the sport’s professionalism, and informal content that builds personal bonds with fans. In many ways, social media and shows like Drive to Survive serve as the “virtual paddock,” providing the majority of fans—who will never attend a race in person—with the sense of intimacy and access that once could only be bought through expensive hospitality packages.

II. “Games” as a marketing form in Formular 1

Video games and interactive experiences have become one of the strongest bridges between Formula 1 and its fans, allowing people to engage with the sport well beyond race weekends.

EA’s officially licensed F1 racing simulator, released annually, serves both motorsport purists and gaming enthusiasts by offering realistic driving physics, updated rosters, and evolving features like MyTeam career mode and esports integration. For many fans, the game is their first taste of “driving” in F1, and its competitive online community creates a space where supporters can experience the thrill of wheel-to-wheel racing without ever stepping into a real car. This yearly cycle of updates mirrors the pace of the sport itself, keeping fans in sync with the new season’s drivers, cars, and circuits.

Individual teams are also experimenting with fan-centered interactive platforms. Mercedes, for example, runs weekly quizzes and collectible driver cards on their website, blending trivia with digital rewards to keep fans engaged even during off-race weeks. Similarly, Visa Cash App RB (VCARB) introduced The Garage, an interactive digital environment where supporters can explore virtual spaces tied to the team’s branding and unlock exclusive content. These initiatives gamify fandom itself, transforming what was once a one-way relationship into an ongoing dialogue. By combining simulations, fantasy leagues, and interactive team platforms, F1 has managed to extend its culture into the digital lives of fans year-round, making the sport feel both global and personal.

Fantasy and gamified experiences add another dimension by turning passive viewing into active engagement. F1 Fantasy allows fans to pick drivers and teams for each race weekend, competing with friends or against global leaderboards. This encourages people to follow the entire grid more closely, not just their favorite driver or team, as small performance details can shift fantasy rankings. The official F1 website also extends gaming into casual formats, offering quizzes, challenges, and accessible browser-based activities. These layers of play create a sense of investment and agency, giving fans personal stakes in the sport’s unfolding narrative.

III. Along the Track: initial idea

Along the Track is an interactive 3D exploration game inspired by VCARB’s The Garage, but designed on a much larger scale. Instead of focusing on a single team’s garage, the game recreates an entire Formula 1 circuit with high attention to detail, modeled closely on the real geometry of a track of choice. Players can freely walk through the paddock, step inside team garages, and then continue along the circuit corner by corner, experiencing the environment as though they were part of race weekend.

F1 2025 - Circuit Zandvoort, Netherlands Grand Prix

The main idea is to bring together history, culture, and interactivity, turning the track into both a racing venue and a fan space. Trivia and interactive points will be placed around the circuit, each linked to an important moment that happened there—whether it’s an exciting overtake, a big crash, or a race-changing event. These hotspots act as storytelling markers, inviting players to explore and discover the unique history of each track.

The paddock adds another layer by showing the off-track stories that shape fan culture. Interactive trivia will highlight key decisions, behind-the-scenes drama, and even the memes that fans love. By combining exploration with fan-focused storytelling, Along the Track goes beyond regular racing games. Instead of just driving, players get to experience the heart of the sport—its history, culture, and community—giving fans a chance to connect with what makes Formula 1 special.

Charles Leclerc got DNF at Turn 3 due to the crash with Kimi Antonelli (Mercedes)

F1 2025 - Circuit Zandvoort, Netherlands Grand Prix

References & Work Cited

“Liberty Media Corporation Reports Fourth Quarter and Year End 2024 Financial Results.” Liberty Media Corporation, 27 Feb. 2025, www.libertymedia.com/investors/news-events/press-releases/detail/557/liberty-media-corporation-reports-fourth-quarter-and-year?utm_source=chatgpt.com. Accessed 04 Sept. 2025.

Interactive experiences - Mercedes-AMG PETRONAS F1 Team

F1 Fantasy Game

F1® 25 Home - Electronic Arts

GARAGE | VCARB Garage